Only realised after playing the game, that you are the developer behind ‘It Came From Within’ . It's looking great, definitely grabbing a copy on release.
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I have no idea why it took me so long to play this, but I noticed it coming out as a bundle on steam and remembered I needed to get to it!
Love the audio work you have done, super eerie
Full Play No Commentary
Thank you so much for playing! The upcoming Steam version is basically the same game (bundled with its sequel / prequel Please Follow), so no need to play the Steam one, if you were wondering.
loved the psychological aspect of the game. hope to see more content in the future!! played this in a random horror segment!
really cool little game but i had to google after to figure out that rmb was right mouse button! didn't matter too much because i eventually blundered into the right bit and it was a cool experience to have for 15 minutes
Fantastic! Love the little world building bits and sound design once again. Great work!
That was the best horror game I have ever played for some reason I got insanely scare but I really enjoyed it as a whole I really liked the atmosphere. I intend to look more into your games well done.
Thank you very much for taking the time to play! Your comment honors me, and I hope the rest of my works will keep up to your expectations. Know that there is a sequel / prequel / related work to Please, called Please Follow, if you wanted to explore more of the same universe.
this game wouldn't run on my mac! is it 32bit?
I make sure to include a disclaimer on each of my game pages about Mac OSes. I personally cannot test to verify the games will work in every Mac environment. What I can say with certainty is that if you are running Catalina OS, my games will NOT run unless you use emulation of older OSes.
If this is not the answer you were expecting, and wish to get refund for the game you purchased, we can work something out. Contact me at somewhatsoftware AT gmail DOT com
I made a gameplay about your game.
I really liked the ambience and the graphics!
"They ask nicely but they sound desperate as hell" might have been a throwaway comment you made, but it's right on the money.
Thank you for playing!
Unnerving and very nuanced. I'll be thinking about the ending for a while! So glad I got this in the justice bundle, keep up the good work!
Thank you for the comments! Since you have the bundle, note that you are also in possession of the sequel/prequel/alternate thingie, Please Follow. So if you are curious for more of the same universe, you can look into it. Have fun!
I'm new to horror games, so I'm grateful that there weren't any jumpscares in this one. Excellent visual style and sound design! I was definitely tense for a lot of the game, and I'm curious to know more about the world's lore!
Awesome art style and great usage of the PS1-era look and feel! Very atmospheric and nightmarish!
Thank you for playing! Always happy to see the game find its audience, not everybody is out there looking for atmospheric experiences. I'm glad it found you.
an incredible tense and atmospheric piece that i feel i'll be thinking of for a long time!
(spoilers ahead) i have found myself listening to my neighbours? tenants? with my eyes closed between leaving the floor, especially the violin practice, with my metaphorical ears on their doors. i've never played a game with such personality or detail to sound design. not to mention it made the end with all of the familiar sounds coming to an unbearable catharsis that much more effective.
please keep creating!
Thank you very much! It was indeed an experiment in sound design first and foremost, so I am glad you've picked up on that aspect.
This is my very first comment on the itch platform. I bought this game with this justice bundle. I definitely need to say--that actually unnerved me a bit. And I'm a horror veteran--RPGs, Silent Hill, movies, books, and what-have-you. But a couple things got to me. I'll add those to the end of this post, marked with spoilers.
As an added bonus, I started hearing a strange clacking sound that didn't seem to fit in with the machinery. When I lowered the volume, it stayed constant. I realized it was *dramatic flourish* coming from my apartment! It was the dang venetian blinds clinking into each other with the AC on.
So of course, once I turned the AC off I tried to avoid feeling relieved and saying 'Gee, I guess that's all it was.' I made sure to glance over my shoulder. Juuuust in case something was there in a jump scare.
And gotta say, typing this comment now, in relative silence except for the ticking of a pocket watch, is not helping the ol' nerves.
*SPOILERS*: Finding the gate locked behind me when I approached the machine unnerved me a little. And the silence was perfectly done. Have you ever seen the very old cartoon horror short 'The Killing of an Egg' by Paul Driessen? This game reminded me of that, Which I definitely mean as a compliment. I saw that on Nickelodeon (!!!) when I was a little kid in the 80's, and it freaked me out.
Wow, thank you for the comment, I'm honored that my game would be the one to prompt you to engage with the itch community, as well. Yeah, you got that part right, sound was integral to the experience, so I am glad it got to you, even to that degree.
Also, note that since you got the game from the bundle, you also happen to be in possession of the sequel/prequel/alternate experience Please Follow, if you wanted to experience a little more of that universe.
genuinely... holy shit. please was surreal and grotesque and eerie and, during that last sequence, i [SPOILERS] genuinely felt like my vision was going blurry. the use of sound was fantastic and set my teeth on edge. i loved this. thank you for making it.
Thank you very much for such an enthusiastic comment! I am glad you enjoyed the entire experience., thank you for investing time into it.
Thank you for telling me to wear headphones with loud sound and not just blasting me with jumpscares.
Hopefully this isn't a sarcastic comment, but yeah, I don't really believe in jumpscares, I'm more into creating a situation and slowly building up the dread. Sound is an important aspect of the Please experience, but silence also is. How can you appreciate silence if your ears weren't bombarded with machinery sounds for a few minutes earlier?
-Made a Video. (Old Video)
Great work on this. The story was just enough to keep me wanting to know more, without feeling absent or overly explained, and the jump cuts and distorted visuals kept up the creepy vibe. I'm looking forward to checking out Please Follow.
what a great little experience! slowly trying to ease myself into horror games and I really loved the atmosphere (and lack of jumpscares haha!) Great work!
Straightforward but incredibly effective concept, I had a weird creepy time. I really enjoy cryptic storytelling that speaks for itself without much exposition, and this really delivered!
Thank you very much for playing! Your comments tell me I succeeded in what I wanted to accomplish.
Real unsettling vibes, good sound design, ps1 aesthetic = great game.
We are in the middle of the PS1 aesthetic horror game craze, so now is a great time to be into the style. Thank you for taking the time to play mine.
Not sure wtf was going on the whole time
saw the thumbnail and title and thought "oh, this looks so entirely my shit" - and it was! an uncomfortable, unnerving horror experience, with distorted psx visual ambiance coupled with distressing sound design.
I'm glad it was your shit! Because it is mine as well (wouldn't have made it that way otherwise, of course). If you got the game with the Racial Justice & Equality bundle, know that the sequel/prequel/alternate take 'Please Follow' is also included, if you want a similar experience. Happy gaming!
super creepy and unsettling. i loved the sound design! sometimes i couldn't tell if i was listening to something mechanical or.. alive.
Then you are confirming I did my job well, since this doubt for the sounds from the machine is what I wanted to illicit.
Thank you very much for playing!
very fun game, I loved the ambience and the background noises and the end was killer. My only question was the fish eye effect intentional? It was cool sometimes like on the weird liquid but made a lot of text hard to read. I liked the effect overall, aided to the nightmare feel of the whole experience.
It was intentional, I confirm. I figured considering what little text the game had, I could get away with using a very stylized visual effect. It's really the only game of mine that goes that hard on the PSX texture warping aesthetics, for diegetic reasons, mostly.
I'm glad you still enjoyed, nonetheless. If you acquired Please through the Equality bundle, know that you also have access to the sequel/prequel/thingie, Please Follow. That is, if you are curious for more of the same universe.
Absolutely loved it from start to finish- you know it's a good one when you start going "no, oh no thanks, oh no no no" out loud midplay. Subtle and gripping! Packs a lot of power for a short game.
Thank you very much for playing, and thanks for the compliment. Also, thank you for supporting the big Equality Bundle (I mean, I suppose you got the game from it).
hey i played this game back in december. I hope you enjoy my gameplay.
You're one of the best developers on this site. This, along with \SPEK.TAKL\, are great games.
In my opinion, this game is an allegory for war and authority. The scribbles of “please” after each instruction contrasts the horrible nature of what is requested. The word “please” is a facade, creating a dynamic as if your boss were your equal. In reality, your boss is still your boss, “please” or not. The enemy is not only treated like snails, but are literally snails as well— and the consequences of your actions are heard at the end: the cries of a child, the shouts of soldiers, the coughing of the sick. "Please" is a gem.
Wow, thank you very much for the kind words about my games. :-)
Your reading of please is quite close to what I had in mind while making the game. It is, by my account, definitely my most political game, if such a thing can be said about it.
Not sure if carrying out the last task was the right thing to do or not. It felt right to help put an end to what appeared to be suffering, but did I just damn everyone else? I'd love to know more about the world and the war.
Very atmospheric and creepy, job well done!
Great game didnt know what to expect tbh i was worried i would get chased or something lol. Please @ 10:33
Very short and scary. What i got from it is that you reincarnate or at least start from the very same spot every time you die. You do have a goal and you need to solve a puzzle using as many lives as possible. The scariest part is the sound, you hear a train coming very loudly and it hits you even though you don't see it and you die. Then after fulfilling the goal, you can't escape your room and you hear screaming next door. Snails and babies come out of the floor and everything gets more distorted and louder.
The sound is the scariest element of this game and it has scary vibes to it. Sound effects and graphics were marvelous and it was very good despite the length. Great game, nice concept.
That is a very interesting interpretation of the game. I made it vague on purpose so players could explore its meaning openly, and I am glad it could fuel your imagination like this. Thank you very much for playing! :-)
A short, but sweet little ditty. Has an interesting mechanic and nice build up towards the end. Would love to see this expanded on.
Thanks for playing, it was an interesting watch. And as we've briefly discussed over Twitter, there is a sequel (of sorts) coming soon, which will expand on the universe of the game, but not so much on the mechanics themselves. Hopefully you'll also enjoy this future title. :-)
Super Nice game, i love the immersion
Thank you very much! I am currently working hard to have some more of the 'please' universe available before the end of the year.
I have SO many questions about what the hell was happening but that didn't take away from how great this is!!
interesting game! However, I wasn't sure what message the game was trying to deliver. Could you please clarify that?