A downloadable interactive experience for Windows, macOS, and Linux

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In an alternate timeline where we won the war, you are the repair person. You fix things. You keep things running. You do what you're told. We asked you so nicely.

Estimated play time : 7 minutes

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ECHOES FROM THE MACHINE
"[...] it really impresses with its world building, environmental storytelling and stylish retro visuals. It’s a very creepy experience, but what really gets under your skin are the freaky sounds that you hear down in that basement." - AlphaBetaGamer
"It's a tense, short delve into an ambiguous world (...) a nightmarish sketch" - PC Gamer
"Despite the short length, the game definitely has the creep factor [...]" - Bloody Disgusting
"The atmosphere in the game is extremely nerve-racking [...]" - IGN Hungary
"[...] can be completed in ten minutes but will surely cling to the darkest corners of your mind for far, far longer. (...) this is a must-have experience." - Rely On Horror
"Just a fascinating, terrible experience. Not terrible as in bad, but weird and surreal and...aw man, I loved that." - Markiplier

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ADVICE

Sound is an integral part of the experience. Please run this software while wearing headphones and keep the volume at the highest level tolerated. Please.

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CONTROLS

ESC for Menu
MOUSE to Look
WASD to Walk
E to Interact
RMB to look at current photograph
I to Toggle Crosshair

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Game by somewhat.
For full attribution credits, please read the .txt file bundled with the software.

For press contact please use : somewhatsoftware@gmail.com

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MAC AND LINUX USERS

Builds for MacOS and Linux are offered here, based on manifest interest on past titles. But please note that it is not possible on our end to do even basic testing on those versions, so there is a distinct possibility they might not work properly.

Moreover, since the new Catalina update, games made in Unity might not work properly or at all, and this is out of our control. If you are using MacOS Catalina and encounter issues with running the software, we most probably won't be able to help.

Please contact us if you come across any issues with those versions and we will see what can be done (if anything) to help create stable builds for those systems.

Purchase

Get this interactive experience and 4 more for $4.99 USD
View bundle
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On Sale!
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$1.99 $0.99 USD or more

In order to download this interactive experience you must purchase it at or above the minimum price of $0.99 USD. You will get access to the following files:

Please (PC) 1.0.1.zip 80 MB
Please (Mac) 1.0.1.zip 100 MB
Please (Linux) 1.0.1.zip 85 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 126 · Next page · Last page

This is my very first comment on the itch platform.  I bought this game with this justice bundle.  I definitely need to say--that actually unnerved me a bit.  And I'm a horror veteran--RPGs, Silent Hill, movies, books, and what-have-you.  But a couple things got to me.  I'll add those to the end of this post, marked with spoilers.


As an added bonus, I started hearing a strange clacking sound that didn't seem to fit in with the machinery.  When I lowered the volume, it stayed constant.  I realized it was *dramatic flourish* coming from my apartment!  It was the dang venetian blinds clinking into each other with the AC on.

So of course, once I turned the AC off I tried to avoid feeling relieved and saying 'Gee, I guess that's all it was.'  I made sure to glance over my shoulder.  Juuuust in case something was there in a jump scare.

And gotta say, typing this comment now, in relative silence except for the ticking of a pocket watch, is not helping the ol' nerves.

Well done!!


*SPOILERS*: Finding the gate locked behind me when I approached the machine unnerved me a little.  And the silence was perfectly done.  Have you ever seen the very old cartoon horror short 'The Killing of an Egg' by Paul Driessen?  This game reminded me of that,  Which I definitely mean as a compliment.  I saw that on Nickelodeon (!!!) when I was a little kid in the 80's, and it freaked me out.

genuinely... holy shit. please was surreal and grotesque and eerie and, during that last sequence, i [SPOILERS] genuinely felt like my vision was going blurry. the use of sound was fantastic and set my teeth on edge. i loved this. thank you for making it.

(+1)

Thank you very much for such an enthusiastic comment! I am glad you enjoyed the entire experience., thank you for investing time into it.

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Thank you for telling me to wear headphones with loud sound and not just blasting me with jumpscares.

(+1)

Hopefully this isn't a sarcastic comment, but yeah, I don't really believe in jumpscares, I'm more into creating a situation and slowly building up the dread. Sound is an important aspect of the Please experience, but silence also is. How can you appreciate silence if your ears weren't bombarded with machinery sounds for a few minutes earlier?

Definitely a serious comment! That makes so much sense.

-Made a Video. (Old Video)

Hey! Thank you for playing! It was cool to watch!

Great work on this. The story was just enough to keep me wanting to know more, without feeling absent or overly explained, and the jump cuts and distorted visuals kept up the creepy vibe. I'm looking forward to checking out Please Follow.

(+1)

what a great little experience! slowly trying to ease myself into horror games and I really loved the atmosphere (and lack of jumpscares haha!) Great work!

(+2)

Straightforward but incredibly effective concept, I had a weird creepy time. I really enjoy cryptic storytelling that speaks for itself without much exposition, and this really delivered!

(+1)

Thank you very much for playing! Your comments tell me I succeeded in what I wanted to accomplish.

plz make it so that mobile can play it.

Unfortunately, I wouldn't hold my breath for it. I do not have the current resources to make a mobile version of any of my older titles. I'm sorry.

(+1)

Real unsettling vibes, good sound design, ps1 aesthetic = great game.

(+3)

We are in the middle of the PS1 aesthetic horror game craze, so now is a great time to be into the style. Thank you for taking the time to play mine.

Not sure wtf was going on the whole time

(+1)

Is it weird to say I'm proud of that? Thank you for playing, anyway. :-)

(+1)

saw the thumbnail and title and thought "oh, this looks so entirely my shit" - and it was! an uncomfortable, unnerving horror experience, with distorted psx visual ambiance coupled with distressing sound design.

(+2)

I'm glad it was your shit! Because it is mine as well (wouldn't have made it that way otherwise, of course). If you got the game with the Racial Justice & Equality bundle, know that the sequel/prequel/alternate take 'Please Follow' is also included, if you want  a similar experience. Happy gaming!

(+1)

super creepy and unsettling. i loved the sound design! sometimes i couldn't tell if i was listening to something mechanical or.. alive. 

Then you are confirming I did my job well, since this doubt for the sounds from the machine is what I wanted to illicit. 
Thank you very much for playing!

very fun game, I loved the ambience and the background noises and the end was killer. My only question was the fish eye effect intentional? It was cool sometimes like on the weird liquid but made a lot of text hard to read. I liked the effect overall, aided to the nightmare feel of the whole experience. 

(+1)

It was intentional, I confirm. I figured considering what little text the game had, I could get away with using a very stylized visual effect. It's really the only game of mine that goes that hard on the PSX texture warping aesthetics, for diegetic reasons, mostly.

I'm glad you still enjoyed, nonetheless. If you acquired Please through the Equality bundle, know that you also have access to the sequel/prequel/thingie, Please Follow. That is, if you are curious for more of the same universe.

yeah I loved it, I love the PSX horror aesthetic and you really nailed it. I'm excited to see what else you're working on. 

Absolutely loved it from start to finish- you know it's a good one when you start going "no, oh no thanks, oh no no no" out loud midplay. Subtle and gripping! Packs a lot of power for a short game. 

Thank you very much for playing, and thanks for the compliment. Also, thank you for supporting the big Equality Bundle (I mean, I suppose you got the game from it).

hey i played this game back in december. I hope you enjoy my gameplay.

Hey, thanks for playing! It was a fun watch. Of course, if you're ready for more trippy adventures in the same narrative universe, I made a sequel, Please Follow

You're one of the best developers on this site. This, along with \SPEK.TAKL\, are great games.

In my opinion, this game is an allegory for war and authority. The scribbles of “please” after each instruction contrasts the horrible nature of what is requested. The word “please” is a facade, creating a dynamic as if your boss were your equal. In reality, your boss is still your boss, “please” or not. The enemy is not only treated like snails, but are literally snails as well— and the consequences of your actions are heard at the end: the cries of a child, the shouts of soldiers, the coughing of the sick. "Please" is a gem.

Wow, thank you very much for the kind words about my games. :-)

Your reading of please is quite close to what I had in mind while making the game. It is, by my account, definitely my most political game, if such a thing can be said about it.

(+2)

Not sure if carrying out the last task was the right thing to do or not. It felt right to help put an end to what appeared to be suffering, but did I just damn everyone else? I'd love to know more about the world and the war.

Very atmospheric and creepy, job well done!

Great game didnt know what to expect tbh i was worried i would get chased or something lol. Please @ 10:33

Very short and scary. What i got from it is that you reincarnate or at least start from the very same spot every time you die. You do have a goal and you need to solve a puzzle using as many lives as possible. The scariest part is the sound, you hear a train coming very loudly and it hits you even though you don't see it and you die. Then after fulfilling the goal, you can't escape your room and you hear screaming next door. Snails and babies come out of the floor and everything gets more distorted and louder.

The sound is the scariest element of this game and it has scary vibes to it. Sound effects and graphics were marvelous and it was very good despite the length. Great game, nice concept.

(+1)

That is a very interesting interpretation of the game. I made it vague on purpose so players could explore its meaning openly, and I am glad it could fuel your imagination like this. Thank you very much for playing! :-)

A short, but sweet little ditty. Has an interesting mechanic and nice build up towards the end. Would love to see this expanded on. 

Thanks for playing, it was an interesting watch. And as we've briefly discussed over Twitter, there is a sequel (of sorts) coming soon, which will expand on the universe of the game, but not so much on the mechanics themselves. Hopefully you'll also enjoy this future title. :-)

Super Nice game, i love the immersion

(+1)

Thank you very much! I am currently working hard to have some more of the 'please' universe available before the end of the year. 

I love the obscure, unknown horror this game portrays with pure tension.

I have SO many questions about what the hell was happening but that didn't take away from how great this is!!

interesting game! However, I wasn't sure what message the game was trying to deliver. Could you please clarify that?

I heard great things about this game through your twitter and thought I'd try it out.... I am glad I did.

In this video, I play it and it's the third game.

What a wonderfully strange and unsettling experience.

(+1)

Thanks! :-D
More might be coming soon... I won't tell...!

Heyo I played your Game! It starts at 11:33
https://www.youtube.com/watch?v=kIyTUBYJmDc

Interesting that you should share this video with me even though you did not enjoy your time spent with the game.
To your defense, it is a rather quirky experience, deliberately designed to be an alternative to typical horror games that are already available everywhere.

I appreciate that you kept your mind opened long enough to see it through, though. Thank you for playing. :)

I'd be happy to try one of your other games! I did like that this felt similar to Silent Hill PT, but the game just wasn't for me. If you'd like to suggest one of your other works, let me know!

GREAT

Sorry for the late reply. Thank you for playing! You obviously took the time to look for all the small details, you're a very thorough player. I hope you found something enjoyable in my humble little title. :)



(Your game begins at 32:04)

Hoo, I seem to be playing quite a few cryptic games lately.

Often when a game goes more cryptic, I find myself desiring just a bit more context to at least be able to make my own conclusions, but the lack of any real answers to what is going on here was actually very effective. Less effective was the photos themselves - while they make for a good teaser of what to come, I found it rather difficult to find and recognize the things they portrayed after the first one, and I saw no real indication of the gates being open until I just randomly noticed after walking around confused for a while. Some of the fault for that is my own, I realize, but giving some hint that a new area has opened up would be appreciated.

But that's about all the criticism I have for this - it's a hell of a spooky experience, and was really fun to play. Great work.

Hey! Thank you for taking some time to play my little experiment. 
What you're saying about the photographs is absolutely fair, too. I figured I could get away with it because the experience is so short. 

The criticism mainly comes from being so intrigued I want to get ot the next part, so really it's a compliment to the rest of the game.
Still, spending several minutes walking around in circles in one room may be a short break in a game that lasts many hours, but in a game that effectively lasts 10 minutes, it can make things feel like they are coming to a bit of a halt.
But don't misunderstand me, it's a very minor gripe at worst.

This was an interesting concept and the ending was very strange, which I loved :3

Glad you liked it despite (or because of...?) the strangeness. :)

Speedran this:

Very good work hope there will be a full release of this game.

gave it a go, very good atmosphere

The sound effects in the game are fantastic! Be prepared to be creeped out by many, many things! 😁

nice atmosphere and storytelling, also the atmosphere given by the topology based on the viewpoint is nice

Thank you for the kind words! Yeah, I have a strong preference for a more abstracted narrative, even in the games I play. I prefer nothing be all neatly laid out to me. Glad the game can find a like-minded audience.

Is there going to be a full game out of this or from the world that you created?

because I loved this and would love see more of the world that you created

(+1)

'please' is considered a full game by itself, so no more work is planned to add to it. I have at least one more idea for a game/experience happening in the same universe, so maybe one day something will come from it. I'll make sure to properly identify it as a game in the same universe when / if it comes out.

It was... something!

Played:

https://www.youtube.com/watch?v=WS3-IJa9Kos

(+2)

That's an interesting username you got there...

Sorry, I didn't knew about you when I made my channel. :)) Still, hope you appreciate my gameplay. :D

The atmosphere was great.

Thank you for playing, and for the kind word. :)

(1 edit)

Very Atmospheric and graphics are intriguing, but there was some stretching issues with the graphics, along with the story was mostly missing with the game. It's ambitious, and I'd like to see it a bit more developed, but it needs more narrative and more of a fear factor for sure. Keep up the good work!

Thank you for taking the time to play. Everything you've seen in the game (including graphics and abstracted narrative elements) was intentional and the game is considered complete as it is. Guess it just didn't jive with you, which, you know, it happens.

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