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Thanks for this game Dev...Nicely done :)) 

Thanks! And many more thanks for taking the time to play it! ALL OF THE THANKS!

:))

When I played it. I thought that this game is broken but it is not. This game itself is fun to play and wired that the same time. It is fun tough. 

That was an interesting playthrough of the game. You're a very energetic player, and it was fun to watch you and the game clash like this. The textures are deliberately made to warp like that, though; it's a style. Yeah, I know, weird.

(-1)

The sound in this game is impeccable. Phenomenal job! I'm super excited for the full release! Keep up the good work, you are doing great ^_^

Thank you for taking the time to play it. 
But the thing is...that's the whole game. There's no plan to expand on this title further and it wasn't a demo. Apart from that, I apologize for the jarring and sudden jump cuts, although they are as intended. I also find it very interesting that the experience made you aware of the sounds in your surroundings, since it's a big theme in the game, obviously.

Oh man, I apologize! After seeing that I couldn't enter the upstairs, I thought there would be more. I did enjoy my experience, although the sudden transitions were a tad unpleasant for me. I did wish there would be more. You're very talented, and I hope to see more from you. ^_^

Another great game, I really loved it. 

Sound is something that sometimes gets overlooked, but it is such a important part of atmosphere and this game really showed that.

The loud noises that nearly hurt add a lot to the uncomfortable feeling I as a player feelt which added a lot to the experience.

Really, your games are great and deserve so much more attention

I agree completely (as if the game itself wasn't proof enough of my belief in rigorous sound design)! 
The hurting of the ears was deliberate, to an extent. It's a loud, maddening factory, and I wanted players to be able to experience that correctly. Thank you very much for the time you took in playing it. 

This was a brilliant little interactive horror experience that leaves me with so many questions. The psycho-industrialist overtones dovetail so nicely with the tasking in the gameplay and the haunting of the apartment at the end was so effective. It would be remiss of me not to comment on the sound design in the game as well. The echoing madness more than anything give the place a dominating sense of space so well. I played this with my friend Sunil and we both really liked it. Hats off.

The theme of the game jam this title subscribes to was 'Industrial Horror'. Somewhere along production, I felt like I hit the theme too on-the-nose, but I feel the final result is not so bad after all.
And yes, this was more or less an experiment on sound design first and foremost, so I am glad you noticed. :)

Wrote something for your last one, so I'll do it again for this one.

Loved this one, you've definitely improved in terms of atmosphere. 

The visuals paired with the incredible atmosphere created an unforgettable experience, even for such a short one. Fantastic work with the environment itself, I felt completely sucked in the moment I started.

The setting worked great for the atmosphere, and all the sound effects were great too. This is going to be one of those games I'll love replaying to really understand it properly.

If I had any complaints, it would be that the transitions between stages (i.e. repairing something and going back to your room) felt a bit rough and sudden, but that might even just be intentional and I've been looking at it wrong.

I wrote this after my first playthrough just out of excitement to jot down what I thought, so apologies if I missed something or this doesn't seem very interesting.

Overall, great work with this one, absolutely loved it, and I'm very excited to see what you do next!

Thank you for the kind words. As this title was made for a game jam, I felt like it was the right place to experiment with a few things, including the ellipses/parallel/asynchronous loading methods. So it means you get brutal jump cuts such as the ones seen in Paratopic, for example, which was intentional, as you remarked. 
This game also contains my first loading screen that works as intended; not a big detail, but definitely one that was bugging me since my first game. 
It was a great learning experience and I am glad it can find an audience.

Thanks for the response! That all makes a lot more sense. Experimentation is great!
And you should definitely be happy with having a working loading screen, that's definitely been something I've wanted to have working in the projects I've made, it's great! The stuff you make is exactly the kind of niche horror games I'm completely into so I'll always be around for whatever you put out next!
Best wishes

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