Straightforward but incredibly effective concept, I had a weird creepy time. I really enjoy cryptic storytelling that speaks for itself without much exposition, and this really delivered!
saw the thumbnail and title and thought "oh, this looks so entirely my shit" - and it was! an uncomfortable, unnerving horror experience, with distorted psx visual ambiance coupled with distressing sound design.
I'm glad it was your shit! Because it is mine as well (wouldn't have made it that way otherwise, of course). If you got the game with the Racial Justice & Equality bundle, know that the sequel/prequel/alternate take 'Please Follow' is also included, if you want a similar experience. Happy gaming!
Then you are confirming I did my job well, since this doubt for the sounds from the machine is what I wanted to illicit. Thank you very much for playing!
very fun game, I loved the ambience and the background noises and the end was killer. My only question was the fish eye effect intentional? It was cool sometimes like on the weird liquid but made a lot of text hard to read. I liked the effect overall, aided to the nightmare feel of the whole experience.
It was intentional, I confirm. I figured considering what little text the game had, I could get away with using a very stylized visual effect. It's really the only game of mine that goes that hard on the PSX texture warping aesthetics, for diegetic reasons, mostly.
I'm glad you still enjoyed, nonetheless. If you acquired Please through the Equality bundle, know that you also have access to the sequel/prequel/thingie, Please Follow. That is, if you are curious for more of the same universe.
Absolutely loved it from start to finish- you know it's a good one when you start going "no, oh no thanks, oh no no no" out loud midplay. Subtle and gripping! Packs a lot of power for a short game.
Thank you very much for playing, and thanks for the compliment. Also, thank you for supporting the big Equality Bundle (I mean, I suppose you got the game from it).
Hey, thanks for playing! It was a fun watch. Of course, if you're ready for more trippy adventures in the same narrative universe, I made a sequel, Please Follow.
You're one of the best developers on this site. This, along with \SPEK.TAKL\, are great games.
In my opinion, this game is an allegory for war and authority. The scribbles of “please” after each instruction contrasts the horrible nature of what is requested. The word “please” is a facade, creating a dynamic as if your boss were your equal. In reality, your boss is still your boss, “please” or not. The enemy is not only treated like snails, but are literally snails as well— and the consequences of your actions are heard at the end: the cries of a child, the shouts of soldiers, the coughing of the sick. "Please" is a gem.
Wow, thank you very much for the kind words about my games. :-)
Your reading of please is quite close to what I had in mind while making the game. It is, by my account, definitely my most political game, if such a thing can be said about it.
Not sure if carrying out the last task was the right thing to do or not. It felt right to help put an end to what appeared to be suffering, but did I just damn everyone else? I'd love to know more about the world and the war.
That is a very interesting interpretation of the game. I made it vague on purpose so players could explore its meaning openly, and I am glad it could fuel your imagination like this. Thank you very much for playing! :-)
Thanks for playing, it was an interesting watch. And as we've briefly discussed over Twitter, there is a sequel (of sorts) coming soon, which will expand on the universe of the game, but not so much on the mechanics themselves. Hopefully you'll also enjoy this future title. :-)
Interesting that you should share this video with me even though you did not enjoy your time spent with the game. To your defense, it is a rather quirky experience, deliberately designed to be an alternative to typical horror games that are already available everywhere.
I appreciate that you kept your mind opened long enough to see it through, though. Thank you for playing. :)
I'd be happy to try one of your other games! I did like that this felt similar to Silent Hill PT, but the game just wasn't for me. If you'd like to suggest one of your other works, let me know!
Sorry for the late reply. Thank you for playing! You obviously took the time to look for all the small details, you're a very thorough player. I hope you found something enjoyable in my humble little title. :)
Hoo, I seem to be playing quite a few cryptic games lately.
Often when a game goes more cryptic, I find myself desiring just a bit more context to at least be able to make my own conclusions, but the lack of any real answers to what is going on here was actually very effective. Less effective was the photos themselves - while they make for a good teaser of what to come, I found it rather difficult to find and recognize the things they portrayed after the first one, and I saw no real indication of the gates being open until I just randomly noticed after walking around confused for a while. Some of the fault for that is my own, I realize, but giving some hint that a new area has opened up would be appreciated.
But that's about all the criticism I have for this - it's a hell of a spooky experience, and was really fun to play. Great work.
Hey! Thank you for taking some time to play my little experiment. What you're saying about the photographs is absolutely fair, too. I figured I could get away with it because the experience is so short.
The criticism mainly comes from being so intrigued I want to get ot the next part, so really it's a compliment to the rest of the game. Still, spending several minutes walking around in circles in one room may be a short break in a game that lasts many hours, but in a game that effectively lasts 10 minutes, it can make things feel like they are coming to a bit of a halt. But don't misunderstand me, it's a very minor gripe at worst.
Thank you for the kind words! Yeah, I have a strong preference for a more abstracted narrative, even in the games I play. I prefer nothing be all neatly laid out to me. Glad the game can find a like-minded audience.
'please' is considered a full game by itself, so no more work is planned to add to it. I have at least one more idea for a game/experience happening in the same universe, so maybe one day something will come from it. I'll make sure to properly identify it as a game in the same universe when / if it comes out.
Very Atmospheric and graphics are intriguing, but there was some stretching issues with the graphics, along with the story was mostly missing with the game. It's ambitious, and I'd like to see it a bit more developed, but it needs more narrative and more of a fear factor for sure. Keep up the good work!
Thank you for taking the time to play. Everything you've seen in the game (including graphics and abstracted narrative elements) was intentional and the game is considered complete as it is. Guess it just didn't jive with you, which, you know, it happens.
Yep, that sounds like my game. It does close by itself. Also, there is a meaning to everything you've seen in there. Thank you for taking the time to play.:)
Were you inspired by old school horror games such as Silent Hill? I completely get that vibe which I love. I honestly can't wait to see what you come out with in the future. Your game is the second one in this video.
Thanks for the neat experience! Please had great atmosphere that really had me feeling unnerved the entire time; the mechanical soundscape definitely gave me Silent Hill vibes. Great job!
Thank you for this game. A really atmospheric game that gave me chills while playing it. The audio was creepy and kept me on my toes. Other horror games trained me to be afraid of all the sounds around and your game pushed it further especially listening to the other rooms around me. The game is short enough to leave you with a scary impression. BEWARD OF THE SLUGS!
My partner and I played it in part of our Datenite series.
Interesting to see how the two of you seemed to have a slightly different opinion on the experience at the end. It is a bit of an artsy game, isn't it?
← Return to interactive experience
Comments
Log in with itch.io to leave a comment.
Straightforward but incredibly effective concept, I had a weird creepy time. I really enjoy cryptic storytelling that speaks for itself without much exposition, and this really delivered!
Thank you very much for playing! Your comments tell me I succeeded in what I wanted to accomplish.
plz make it so that mobile can play it.
Unfortunately, I wouldn't hold my breath for it. I do not have the current resources to make a mobile version of any of my older titles. I'm sorry.
Real unsettling vibes, good sound design, ps1 aesthetic = great game.
We are in the middle of the PS1 aesthetic horror game craze, so now is a great time to be into the style. Thank you for taking the time to play mine.
Not sure wtf was going on the whole time
Is it weird to say I'm proud of that? Thank you for playing, anyway. :-)
saw the thumbnail and title and thought "oh, this looks so entirely my shit" - and it was! an uncomfortable, unnerving horror experience, with distorted psx visual ambiance coupled with distressing sound design.
I'm glad it was your shit! Because it is mine as well (wouldn't have made it that way otherwise, of course). If you got the game with the Racial Justice & Equality bundle, know that the sequel/prequel/alternate take 'Please Follow' is also included, if you want a similar experience. Happy gaming!
super creepy and unsettling. i loved the sound design! sometimes i couldn't tell if i was listening to something mechanical or.. alive.
Then you are confirming I did my job well, since this doubt for the sounds from the machine is what I wanted to illicit.
Thank you very much for playing!
very fun game, I loved the ambience and the background noises and the end was killer. My only question was the fish eye effect intentional? It was cool sometimes like on the weird liquid but made a lot of text hard to read. I liked the effect overall, aided to the nightmare feel of the whole experience.
It was intentional, I confirm. I figured considering what little text the game had, I could get away with using a very stylized visual effect. It's really the only game of mine that goes that hard on the PSX texture warping aesthetics, for diegetic reasons, mostly.
I'm glad you still enjoyed, nonetheless. If you acquired Please through the Equality bundle, know that you also have access to the sequel/prequel/thingie, Please Follow. That is, if you are curious for more of the same universe.
yeah I loved it, I love the PSX horror aesthetic and you really nailed it. I'm excited to see what else you're working on.
Absolutely loved it from start to finish- you know it's a good one when you start going "no, oh no thanks, oh no no no" out loud midplay. Subtle and gripping! Packs a lot of power for a short game.
Thank you very much for playing, and thanks for the compliment. Also, thank you for supporting the big Equality Bundle (I mean, I suppose you got the game from it).
hey i played this game back in december. I hope you enjoy my gameplay.
Hey, thanks for playing! It was a fun watch. Of course, if you're ready for more trippy adventures in the same narrative universe, I made a sequel, Please Follow.
You're one of the best developers on this site. This, along with \SPEK.TAKL\, are great games.
In my opinion, this game is an allegory for war and authority. The scribbles of “please” after each instruction contrasts the horrible nature of what is requested. The word “please” is a facade, creating a dynamic as if your boss were your equal. In reality, your boss is still your boss, “please” or not. The enemy is not only treated like snails, but are literally snails as well— and the consequences of your actions are heard at the end: the cries of a child, the shouts of soldiers, the coughing of the sick. "Please" is a gem.
Wow, thank you very much for the kind words about my games. :-)
Your reading of please is quite close to what I had in mind while making the game. It is, by my account, definitely my most political game, if such a thing can be said about it.
Not sure if carrying out the last task was the right thing to do or not. It felt right to help put an end to what appeared to be suffering, but did I just damn everyone else? I'd love to know more about the world and the war.
Very atmospheric and creepy, job well done!
Great game didnt know what to expect tbh i was worried i would get chased or something lol. Please @ 10:33
That is a very interesting interpretation of the game. I made it vague on purpose so players could explore its meaning openly, and I am glad it could fuel your imagination like this. Thank you very much for playing! :-)
A short, but sweet little ditty. Has an interesting mechanic and nice build up towards the end. Would love to see this expanded on.
Thanks for playing, it was an interesting watch. And as we've briefly discussed over Twitter, there is a sequel (of sorts) coming soon, which will expand on the universe of the game, but not so much on the mechanics themselves. Hopefully you'll also enjoy this future title. :-)
Super Nice game, i love the immersion
Thank you very much! I am currently working hard to have some more of the 'please' universe available before the end of the year.
I have SO many questions about what the hell was happening but that didn't take away from how great this is!!
interesting game! However, I wasn't sure what message the game was trying to deliver. Could you please clarify that?
I heard great things about this game through your twitter and thought I'd try it out.... I am glad I did.
In this video, I play it and it's the third game.
What a wonderfully strange and unsettling experience.
Thanks! :-D
More might be coming soon... I won't tell...!
Heyo I played your Game! It starts at 11:33
https://www.youtube.com/watch?v=kIyTUBYJmDc
Interesting that you should share this video with me even though you did not enjoy your time spent with the game.
To your defense, it is a rather quirky experience, deliberately designed to be an alternative to typical horror games that are already available everywhere.
I appreciate that you kept your mind opened long enough to see it through, though. Thank you for playing. :)
I'd be happy to try one of your other games! I did like that this felt similar to Silent Hill PT, but the game just wasn't for me. If you'd like to suggest one of your other works, let me know!
GREAT
Sorry for the late reply. Thank you for playing! You obviously took the time to look for all the small details, you're a very thorough player. I hope you found something enjoyable in my humble little title. :)
(Your game begins at 32:04)
Hoo, I seem to be playing quite a few cryptic games lately.
Often when a game goes more cryptic, I find myself desiring just a bit more context to at least be able to make my own conclusions, but the lack of any real answers to what is going on here was actually very effective. Less effective was the photos themselves - while they make for a good teaser of what to come, I found it rather difficult to find and recognize the things they portrayed after the first one, and I saw no real indication of the gates being open until I just randomly noticed after walking around confused for a while. Some of the fault for that is my own, I realize, but giving some hint that a new area has opened up would be appreciated.
But that's about all the criticism I have for this - it's a hell of a spooky experience, and was really fun to play. Great work.
Hey! Thank you for taking some time to play my little experiment.
What you're saying about the photographs is absolutely fair, too. I figured I could get away with it because the experience is so short.
The criticism mainly comes from being so intrigued I want to get ot the next part, so really it's a compliment to the rest of the game.
Still, spending several minutes walking around in circles in one room may be a short break in a game that lasts many hours, but in a game that effectively lasts 10 minutes, it can make things feel like they are coming to a bit of a halt.
But don't misunderstand me, it's a very minor gripe at worst.
This was an interesting concept and the ending was very strange, which I loved :3
Glad you liked it despite (or because of...?) the strangeness. :)
Speedran this:
Very good work hope there will be a full release of this game.
The sound effects in the game are fantastic! Be prepared to be creeped out by many, many things! 😁
nice atmosphere and storytelling, also the atmosphere given by the topology based on the viewpoint is nice
Thank you for the kind words! Yeah, I have a strong preference for a more abstracted narrative, even in the games I play. I prefer nothing be all neatly laid out to me. Glad the game can find a like-minded audience.
Is there going to be a full game out of this or from the world that you created?
because I loved this and would love see more of the world that you created
'please' is considered a full game by itself, so no more work is planned to add to it. I have at least one more idea for a game/experience happening in the same universe, so maybe one day something will come from it. I'll make sure to properly identify it as a game in the same universe when / if it comes out.
It was... something!
Played:
https://www.youtube.com/watch?v=WS3-IJa9Kos
That's an interesting username you got there...
Sorry, I didn't knew about you when I made my channel. :)) Still, hope you appreciate my gameplay. :D
The atmosphere was great.
Thank you for playing, and for the kind word. :)
Very Atmospheric and graphics are intriguing, but there was some stretching issues with the graphics, along with the story was mostly missing with the game. It's ambitious, and I'd like to see it a bit more developed, but it needs more narrative and more of a fear factor for sure. Keep up the good work!
Thank you for taking the time to play. Everything you've seen in the game (including graphics and abstracted narrative elements) was intentional and the game is considered complete as it is. Guess it just didn't jive with you, which, you know, it happens.
have no clue wat the ending was all about and then after it just closed by itself
Yep, that sounds like my game. It does close by itself. Also, there is a meaning to everything you've seen in there. Thank you for taking the time to play.:)
Were you inspired by old school horror games such as Silent Hill? I completely get that vibe which I love. I honestly can't wait to see what you come out with in the future. Your game is the second one in this video.
Thanks for the experience! I love it :D
Thanks for the neat experience! Please had great atmosphere that really had me feeling unnerved the entire time; the mechanical soundscape definitely gave me Silent Hill vibes. Great job!
I would imagine the protagonist ate corned beef as well, good guess about the game's universe! XD
Thank you for taking the time to play!
I watched Markiplier playing it and came to say it's very scary and terrifying! Great job :D
Thank you for the kind words! It's good you found it terrifying! XD
And yeah, Markiplier enjoyed it as well, which was a great surprise to me.
My partner and I played it in part of our Datenite series.
Interesting to see how the two of you seemed to have a slightly different opinion on the experience at the end. It is a bit of an artsy game, isn't it?
yea, i experience something else while she had a whole other experience. maybe because i was controlling the game but overall, really liked it.